Glory III: Antietam and Cedar Creek is the third game in GMT's popular American Civil War series, Glory. This series presents a brigade-level system that highlights ease and speed of play combined with solid historical insight. The system features GMT's unique chit activation mechanic, which provides a great deal of play tension, as the commanders never quite know what is going to happen next. However, new command and combat mechanics make the game even more fun. Both battles have special command problems and some new and interesting mechanics to allow the players to play within the framework of those conditions.
Antietam, one of the major battles of the war, makes great use of the Glory activation system, linking the Union/McClellan command problems directly to its use. But it still allows the player to make choices, choices different from those Little Mac made, perhaps changing the course of the battle.
Cedar Creek is a great momentum battle, with an initial, probably highly effective Confederate surprise attack followed by the return of General Phil Sheridan to the battlefield, the arrival of George Custer's repeater-armed cavalry, and, hopefully for the Union Player, enough of a counter-attack to snatch victory from Jubal Early's rapidly munching jaws.
One 22x34-inch backprinted game map, 2 sheets of counters, player aid charts, 2 ten-sided dice, English rules.
2 players but good solo, too. |