Go
   Advanced   

    Categories
Preorders
Apparel
Armory
Board Games
Card Games
Collectibles
Fiction
Game Accessories
Miniatures
Reference Tools
Role-Playing Games
Toys


    Gift certificates
Add to cart
Verify certificate


    Affiliate
Partner Sign-In
Join Now!


    Help
Recover password
Contact us
Privacy statement
Terms & Conditions

 

Discount Structure
Price-Match Policy
Security
Business Philosophy


  Home :: Board Games  :: Historical  :: GMT Games  :: Winds of Plunder

  Winds of Plunder
Description
 
In this game, pirates have naught to fear but each other as they plunder the Caribbean. But peace has broken out in Europe, and the clock is now ticking on the days of easy piracy.
As the name implies, there are two central elements to each turn of the game: manipulating the Winds, then gathering as much Plunder for your ship as possible. Plunder translates into Victory Points, and the player with the most Victory Points after nine game turns is the winner.
Wind direction and turn order are both re-established each turn by voting with a renewable but limited supply of Wind cubes. Players must decide whether to seize control of the winds directly, cooperate with others, or position themselves while plundering to take advantage of their opponents' placement. But while voting for wind direction can be cooperative, the same Wind cubes voted also apply to control of turn order for plundering -- and there, it's every pirate for himself!
After establishing the wind direction, players spend actions and sail in order to gain plunder. The route to victory becomes easier for the players who amass the most Weapons, Crew, and/or Provisions aboard their ships as they sail. Each of these shipboard items confer special advantages.
Plunder takes many forms: directly with Victory Points gained from ports, each other, and from establishing reputations in the various map areas; indirectly at the game's end with Weapons, Crew, Provisions, and unused Wind cubes.
One mounted game board, 55 cards, 150 wind cubes, 5 pirate ship markers, 5 scoring discs, 5 compass tiles, 18 victory point tiles, Blackbeard's tile, turn marker, wind arrow marker, play aids, quick start sheet, Rules in English, French, German, and Italian.
3-5 players, age 12+, 60-120 minutes.
 
Details
 
SKU:GMT-0612
Weight:2.60 lbs
Price:$ 45.00
  (Notify me if this item is updated)
 
Add to Cart
 

  People who buy this product also buy
Roads to Leningrad Men of Iron Wellington: the Peninsular War 1812-1814
Price: $ 55.00
Price: $ 65.00
Price: $ 59.00
Add to Cart Add to Cart Add to Cart






 

 
    Shopping cart
Cart is empty


    Authentication
E-mail

Password

Submit
Register


    New Arrivals
1.   Classic BattleTech: Introductory Box Set (25th Anniversary)


 Back to the Little Shop of Magic homepage Copyright © 2006 Little Shop of Magic